This is project was made around the very crazy game jam theme, that being a level from the video game portal 2, specifically the one called test chamber 20. Originally, I had seen a mod for the game that converted a lot of its aspects into a collectathon platformer, taking inspiration from that I tried quite hard to convert this seemingly simple puzzle level into an intricate and fun platforming stage that took full advantage of a new tool I'd been using at the time, the Godot engine.
New Moves was a game created for the Juice Jam Game Jam made for the express purpose of making and incredably satisfying gaming experience and to test my knowledge and understanding of local multiplay game creation. I made serveral attempts to make the combat more unique in the end I landed on having the players health tick down the only way to regain health is to attack the opponent, so now cowering no hiding just attack the opponent, thats my kind of fighting game. To join this feature a replacment for not only the problem of multiple characters but also evening the playing feild for new and old players had to be added to, I made all the combat moves random you get two at the start of every round and you must master all the games actions to have a chance of being skillful but its not an easy task so it feels more casual and easier to get into than a conventional fighter.
Tank Tracks was a game created for the LowRezJam 2021, a game jam made for creating games within the confined resolution of 64 by 64 pixels. This was my first time completing an entre for this jam as the previous year i had attempted to complete a project in a similar vain but had his the deadline and scrapped it. The Game at hand is quite interesting as the idea behind it works better ironically at a higher resoulution. Yet the principle of grabbing an enemy's projectiles mid air and flinging them back toward the opposing force was desinged around the limitations of the jam its place is better befitting a more fleshed out title come the day I revisit the idea if ever.
Flip Tennis was the first real game I created and released outside of game jam projects which I had been doing for a few years up and till that point. It has quite an unfortunate story behind it released in Spring 2021 the game was intially released, following up on that a handful of updates were sprinkled after release adding more content in the form of courts to play and skins to use. Following its updates an unfortunate set of events we set in motion, the hard drive the project was originally stored on got currupted and the data for the project was deemed unrecoverable, the closest backup being a few weeks from launch with a lot of assets missing it was deemed to be not worth while restoring and so I moved on.
Super mini bros 2 is one of my more recent titles following in my yearly tradition of entering into the LowRezJam and creating yet another game inspired by the mario brother franchise but at a resolution of 64x64 pixels. Building off one of my entries in the franchise Super Mario Bros 2 I recreted the feel of the game making not only the engine for it but also and external editor for creating the levels. The editor was former in a c++ program building off my knowledge of language but also the knowledge I had for the graphics API raylib helping to make the vision reliased in only a handful of hours.
Might Versus is another one of my LowRezJam entries and is created in the image of somewhat recent at the time, title called multi versus, where inwhich you play as a multitude of characters from across the WB / Warner bros universe. In this title I seek to recreate that game basic fundimentals in a much smaller screen resoulution with lesser audio and effects all running in JavaScript in the web browser. Honestly I feel this was one of my best examples of my ability to work within limitation given the fact the game doesnt feel to dissimilar to its original counter part in only a handful of pixels.
Propulsion DS was original a game idea I proposed to the creator of the original game one night whilst drunken in a pub, after explaining all the requirements that would be needed for a very basic version of propulsion to be made I know it was possible on lesser hardware, I felt I had to act on this, so the following september around the creators birthday I set to work and created Propulsion DS. Created using the DevKitPro Ds set up for compiling C++ applications to Nintendo DS roms, unfortunatley the api and set up was not to dissimilar to a much much older open gl version to create assets and enviroments was still relativley easy.
Flip Tennis 89K was the game that got me into programming outside C# and other high level languages, made in C with OpenGl the game measures around 89kb when compressed hence the title of the game, combined with the fact the game is a demake of my first mobile game Flip Tennis, so we get Flip Tennis 89k a project I will never top in sizing.
Croc game was my first real project created entirely within C++ and the graphics library Raylib, it was made for a college project originally, to showcase what I could do at the time but since has become a reminder of how far I've come in such a short time. The game was the first time I really applied my ability and knowledge for creating programs from the ground up and is one of my favourites.
A Simple CPP ECS setup used in projects such as (Raylib Game Engine), (Nintendo DS Game Engine) and (OpenGl Game Engine), Currently being worked on.
Game jams
2018 - Current
First mobile game released
May 2021
Skyhook games work experience
Apr 2023
First homebrew released
Sep 2023
If you want to contact me for any purpose use the email below and check my itch.io page for most of the projects listed above.